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Project: BlackJack

This is an individual project, to be completed on your own. It is considered dishonest either to read someone else's solution or to provide a classmate with a copy of your work. Do not make the mistake of thinking that superficial changes in a program (such as altering comments, changing variable names, or interchanging statements) can be used to avoid detection. If you cannot do the work yourself, it is extremely unlikely that you can succeed in disguising someone else's work. We are adamant that cheating in any form is not tolerated. Even the most trivial assignment is better not done than if you cheat to complete it.

Prerequisites

1. Primitive types
2. Simple arithmetic operations
3. Conditionals
4. Loops
5. Scanner class

Learning Objectives

1. Problem solving
2. Building interactive programs, that is, getting input from the user
3. Using conditionals and loops to guide the program behavior

Introduction

In this project you will simulate a game of BlackJack. You will implement the logic for a round; you will also provide the user with the option to play another round or exit the game.

Game Rules

Blackjack, also known as 21, is a very popular casino game between a player and a dealer. It is played with a deck of 52 cards. For this project, we will consider the simplest version of the game.

The goal of the game is for the player to obtain a hand of cards that beats the dealer in one of the following ways:

1. Get 21 points on the first two cards, this is called a BlackJack. Note that if the dealer gets a BlackJack (21) on the first two cards, no matter what, the dealer wins.

2. Reach a final score higher than the dealer without exceeding 21

3. Let the dealer draw additional cards until her hand exceeds 21

At the beginning of the game, the player is dealt two cards and the dealer takes two cards. The value of their cards are added together to update each of their scores. Face cards (King, Queen and Jack) are counted as 10 points. Ace cards are counted as 11 and any other cards are counted as the numeric value shown on the card. If the player scores 21 on the first two cards, and the dealer doesn't, he gets a BlackJack and immediately wins. If the dealer gets a BlackJack, the player loses, no matter the score.

After receiving their first two cards, if the game continues, the player has the option of getting additional cards, one by one, which is called a hit. If the player scores higher than 21 at any given point is called a bust and results in an immediate loss. Every time the player hits, the dealer must also hit, unless her total score is 17 or more. Once the dealer reaches or exceeds 17, she can't take any more cards.

Once the player has decided he doesn't want to hit anymore, the round has ended. The player wins by not busting and having a total higher than the dealer's. The dealer loses by busting at the end of the round or having a lesser hand than the player who has not busted. If the player and dealer have the same total, this is called a push and it is considered a tie.

Discussion: From description to code

The rules of Blackjack were explained in the previous section. But now, how to go from the description of the rules to a Java program? As this is your very first project, we will give you some help.

From the Blackjack description, we know that we need to represent in Java two "objects", that is:

1. a card, that represents a single card in a 52 deck.
2. the deck of 52 cards.

Attachment:- Java_Project_BlackJack.rar

Java, Programming

  • Category:- Java
  • Reference No.:- M91869709
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