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Fill in the necessary parts to create a GUI that uses the CardDeck class.  In your GUI you should have a text field for each hand, two buttons and a text area.  

Your program should:

-Display a complete card deck in the text area when the frame opens (before any events occur).

-Here, use separate inner classes for each of the two buttons. 

-When the shuffle button is pressed the deck should shuffle and the new deck should be shown in the text area.  Also all of the text fields should be "blanked".  

-When the deal button is pressed 5 cards should be dealt to each hand.  Use a for loop to deal a card to hand1, then a card to hand 2 and so on.  Then when each hand has one card deal a second card to each hand and so on until each hand has a total of five cards.  Display the cards in the text fields.  Also, display the remaining cards (what is left in the deck) in the text area.

-Make use of at least on JPanel and one GridLayout.

-Use the Courier font for your text area as demonstrated in LoanRepaymentGUI.

- Use the functionality that exists in the CardDeck or Card class.  You will loose marks for recreating methods or functions that already exists in these two classes.

- Use the output beside to help test your functionality.  Remember, my program is on Mac (so it will look a bit different) and the shuffled cards are random.

Java, Programming

  • Category:- Java
  • Reference No.:- M9524863

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