1. To create your first Windows graphics application.
2. To define and use your first class.
3. To gain experience using someone else’s libraries in your application.
Creating animation in C++ using Horstmann’s graphics library is easy. All you need to do is create a for loop that
1. draws some objects
2. moves those objects
3. pause for few seconds
4. use cwin to clear the window
“Beat-SC Week” is arguably one of the most exciting weeks for a UCLA Bruin. It is a week marked by school spirit, cross-town pranks, and bonfire rallying before the UCLA-USC football game. The casinos would like to capitalize on “Beat-SC” week by bringing the “crosstown showdown” to Las Vegas for their clientele. They want you to create a short user-interactive animated cartoon demonstrating your school spirit and pride for UCLA which they will display in the sports lounge before the game. They already hired a team of C++ programmers from USC to create their own cartoon promoting their respective school. Thus, the pressure is on you to show Las Vegas and the world the best university in Los Angeles. Are you up for the challenge?
Create a Windows Application (not a console application) project called “Hw7” in your solution called “Homework” using Microsoft Visual Studio. The source file inside the project should be named GoBruins.cpp and should contain the following header:
PIC 10A Intro. to Programming
ID: Spring 2013
Email: Assignment no.
I, , pledge that this is my own independent work, which conforms to the guidelines of academic honesty.
List of known bugs: */
1. Make use of Horstmann's Message, Point, Circle, and Line objects in some fashion.
2. Prompt the user for his or her name and use it
3. Prompt the user for a few mouse clicks. You will store and use the locations of those clicks later in the program.
4. Define and use at least one class that models a graphic entity composed of Point, Circle, and/or Line objects. A Student would be a good ex ofsuch a class, for ex. A JoeBruin or a JosephineBruin class is another good ex.
Your class should have:
i. a public member function void draw() const; which draws the object using GraphicWindow object cwin.
You may want to draw your object on graph paper before defining the draw member function of the class.
ii. some private helper functions that member function draw() can invoke. The helper functions should draw smaller components of the graphical object.
iii. a private Point member variable called location on which all the Point, Circle, and/or Line object components make up the object depend.
iv. a public constructor that takes in a single argument used to initialize the created object’s location member variable.
v. a public member function void move(const Point& newLocation); that moves the location member variable so that it has the same coordinates asnewLocation.
• You are expected to make the cartoon tasteful. The cartoon should not offend or insult anyone or any school. Imagine that your prospective employer will be able to see this cartoon.
• Be sure to comment your code well.
• Be sure to upload your solution source code file GoBruins.cpp using the CCLE website.
• Make sure you check to see if your program was submitted correctly.