Ask Question, Ask an Expert

+61-413 786 465

info@mywordsolution.com

Ask Java Expert


Home >> Java

Assignment: Expanded Combat System

Summary:

This project expands on the previous assignment to build a simple text­based action game. This project focuses on methodizing the processes of your software. There are three tasks that your software must perform.

1. Create a hero
2. Create a monster
3. Run the combat algorithm: hero versus monster

The above defines the basic fundamental structure for a complete game. In the first phase, the player will decide how to best build their own hero. In the second phase, the system will randomly generate a monster such as a goblin, orc, or troll. In the final phase, the system will execute a turn­based combat system similar to the one in the previous assignment. You should identify the various responsibilities that govern your software system and model them using methods.

Objectives:

We will develop this project using an iterative design strategy while testing our code between each iteration. Your first iteration should start with implementing a method that creates a hero. The second iteration should implement a method that creates a monster. The final iteration should implement a method that manages the combat algorithm. This combat method may need to invoke sub­methods which handle the various attack options such as: melee actions, magic actions, charge actions, or flee actions. You are encouraged to customize, modify, or design your very own combat rules and stats so long as you meet the minimum number of options as listed within these specifications.

Required Concepts:

You will build a simple game application that uses all the fundamental concepts that we have covered up to Chapter 5. Concepts you may want to consider using for your game may include:

1. Named Constants (used for evaluating & executing user input)
2. Class variables (game data must be accessible to all methods in class)
3. Enumeration types (models the possible game states)
4. Class methods (used to break down the game logic into simpler parts)
5. Passing parameters (pass local data forward from one method to another)
6. Returning values (pass local data backward from one method to another)
7. Logical operators (evaluate multiple criteria for loop control)
8. Repetition statements (character creation and combat loop)
9. Random class (generate scoped random values for damage & health).

Java, Programming

  • Category:- Java
  • Reference No.:- M92757234

Have any Question?


Related Questions in Java

Can someone help me please with those question1what is the

Can someone help me please with those question 1:what is the best data type for student id datatime,currency,number,decimal 2:which relationshipis preferable? one to one,one to many,many to many 3:if you add table A's pr ...

Project requirementsfor the problem described in the next

Project requirements For the problem described in the next section, you must do the following: 1. include your student ID at the end of all filenames for all java code files. Three classes have been identified in section ...

Operating systems assignment -problem 1 sharing the bridgea

Operating Systems Assignment - Problem 1: Sharing the Bridge A new single lane bridge is constructed to connect the North Island of New Zealand to the South Island of New Zealand. Farmers from each island use the bridge ...

Fundamentals of operating systems and java

Fundamentals of Operating Systems and Java Programming Purpose of the assessment (with ULO Mapping) This assignment assesses the following Unit Learning Outcomes; students should be able to demonstrate their achievements ...

Assessment -java program using array of Assessment -JAVA Program using array of objects

Assessment -JAVA Program using array of objects Objectives This assessment item relates to the course learning outcomes as stated in the Unit Profile. Details For this assignment, you are required to develop a Windowed G ...

Assignment taskwrite a java console application that allows

Assignment task Write a java console application that allows the user to read, validate, store, display, sort and search data such as flight departure city (String), flight number (integer), flight distance (integer), fl ...

Overviewyou are required to use java se 80 and javafx to

Overview You are required to use Java SE 8.0 and JavaFX to develop a Graphical User Interface (GUI) for the FlexiRent rental property management program created in Assignment 1. This assignment is designed to help you: 1 ...

Assessment instructionsin this assessment you will complete

Assessment Instructions In this assessment, you will complete the programming of two Java class methods in a console application that registers students for courses in a term of study. The application is written using th ...

Applied software engineering assignment 1 -learning

Applied Software Engineering Assignment 1 - Learning outcomes - 1. Understand the notion of software engineering and why it is important. 2. Analyse the risk factors associated with phases of the software development lif ...

Overviewyou are required to use java se 80 and javafx to

Overview You are required to use Java SE 8.0 and JavaFX to develop a Graphical User Interface (GUI) for the FlexiRent rental property management program created in Assignment 1. This assignment is designed to help you: 1 ...

  • 4,153,160 Questions Asked
  • 13,132 Experts
  • 2,558,936 Questions Answered

Ask Experts for help!!

Looking for Assignment Help?

Start excelling in your Courses, Get help with Assignment

Write us your full requirement for evaluation and you will receive response within 20 minutes turnaround time.

Ask Now Help with Problems, Get a Best Answer

Why might a bank avoid the use of interest rate swaps even

Why might a bank avoid the use of interest rate swaps, even when the institution is exposed to significant interest rate

Describe the difference between zero coupon bonds and

Describe the difference between zero coupon bonds and coupon bonds. Under what conditions will a coupon bond sell at a p

Compute the present value of an annuity of 880 per year

Compute the present value of an annuity of $ 880 per year for 16 years, given a discount rate of 6 percent per annum. As

Compute the present value of an 1150 payment made in ten

Compute the present value of an $1,150 payment made in ten years when the discount rate is 12 percent. (Do not round int

Compute the present value of an annuity of 699 per year

Compute the present value of an annuity of $ 699 per year for 19 years, given a discount rate of 6 percent per annum. As