Ask Java Expert


Home >> Java

Assignment: Expanded Combat System

Summary:

This project expands on the previous assignment to build a simple text­based action game. This project focuses on methodizing the processes of your software. There are three tasks that your software must perform.

1. Create a hero
2. Create a monster
3. Run the combat algorithm: hero versus monster

The above defines the basic fundamental structure for a complete game. In the first phase, the player will decide how to best build their own hero. In the second phase, the system will randomly generate a monster such as a goblin, orc, or troll. In the final phase, the system will execute a turn­based combat system similar to the one in the previous assignment. You should identify the various responsibilities that govern your software system and model them using methods.

Objectives:

We will develop this project using an iterative design strategy while testing our code between each iteration. Your first iteration should start with implementing a method that creates a hero. The second iteration should implement a method that creates a monster. The final iteration should implement a method that manages the combat algorithm. This combat method may need to invoke sub­methods which handle the various attack options such as: melee actions, magic actions, charge actions, or flee actions. You are encouraged to customize, modify, or design your very own combat rules and stats so long as you meet the minimum number of options as listed within these specifications.

Required Concepts:

You will build a simple game application that uses all the fundamental concepts that we have covered up to Chapter 5. Concepts you may want to consider using for your game may include:

1. Named Constants (used for evaluating & executing user input)
2. Class variables (game data must be accessible to all methods in class)
3. Enumeration types (models the possible game states)
4. Class methods (used to break down the game logic into simpler parts)
5. Passing parameters (pass local data forward from one method to another)
6. Returning values (pass local data backward from one method to another)
7. Logical operators (evaluate multiple criteria for loop control)
8. Repetition statements (character creation and combat loop)
9. Random class (generate scoped random values for damage & health).

Java, Programming

  • Category:- Java
  • Reference No.:- M92757234

Have any Question?


Related Questions in Java

Chatbotscreate a small networked chat application that is

Chatbots Create a small, networked chat application that is populated by bots. Introduction On an old server park, filled with applications from the early days of the internet, a few servers still run one of the earliest ...

Assignment taskwrite a java console application that allows

Assignment task Write a java console application that allows the user to read, validate, store, display, sort and search data such as flight departure city (String), flight number (integer), flight distance (integer), fl ...

Assignment game prototypeoverviewfor this assessment task

Assignment: Game Prototype Overview For this assessment task you are expected to construct a prototype level/area as a "proof of concept" for the game that you have designed in Assignment 1. The prototype should function ...

Assignment taskwrite a java console application that allows

Assignment task Write a java console application that allows the user to read, validate, store, display, sort and search data such as flight departure city (String), flight number (integer), flight distance (integer), fl ...

In relation to javaa what is constructor the purpose of

(In relation to Java) A. What is constructor? the purpose of default constructor? B. How do you get a copy of the object but not the reference of the object? C. What are static variables and instance variables? D. Compar ...

Project descriptionwrite a java program to traverse a

Project Description: Write a java program to traverse a directory structure (DirWalker.java) of csv files that contain csv files with customer info. A simple sample in provided in with the sample code but you MUST will r ...

Fundamentals of operating systems and java

Fundamentals of Operating Systems and Java Programming Purpose of the assessment (with ULO Mapping) This assignment assesses the following Unit Learning Outcomes; students should be able to demonstrate their achievements ...

Assessment -java program using array of Assessment -JAVA Program using array of objects

Assessment -JAVA Program using array of objects Objectives This assessment item relates to the course learning outcomes as stated in the Unit Profile. Details For this assignment, you are required to develop a Windowed G ...

Applied software engineering assignment 1 -learning

Applied Software Engineering Assignment 1 - Learning outcomes - 1. Understand the notion of software engineering and why it is important. 2. Analyse the risk factors associated with phases of the software development lif ...

Retail price calculatorwrite a java program that asks the

Retail Price Calculator Write a JAVA program that asks the user to enter an item's wholesale cost and its markup percentage. It should then display the item's retail price. For example: (If an item's wholesale cost is 5. ...

  • 4,153,160 Questions Asked
  • 13,132 Experts
  • 2,558,936 Questions Answered

Ask Experts for help!!

Looking for Assignment Help?

Start excelling in your Courses, Get help with Assignment

Write us your full requirement for evaluation and you will receive response within 20 minutes turnaround time.

Ask Now Help with Problems, Get a Best Answer

Why might a bank avoid the use of interest rate swaps even

Why might a bank avoid the use of interest rate swaps, even when the institution is exposed to significant interest rate

Describe the difference between zero coupon bonds and

Describe the difference between zero coupon bonds and coupon bonds. Under what conditions will a coupon bond sell at a p

Compute the present value of an annuity of 880 per year

Compute the present value of an annuity of $ 880 per year for 16 years, given a discount rate of 6 percent per annum. As

Compute the present value of an 1150 payment made in ten

Compute the present value of an $1,150 payment made in ten years when the discount rate is 12 percent. (Do not round int

Compute the present value of an annuity of 699 per year

Compute the present value of an annuity of $ 699 per year for 19 years, given a discount rate of 6 percent per annum. As