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1) prepare down the difference between Raster and Vector Graphics Method. When do we prefer what?

2) prepare Bresenham’s algorithm of line and describe it in detail.

3) prepare mid-point Circle algorithm and find out the pixels in any octant of Circle for Radius 10 pixels with center at origin.

4) Describe Computer Graphics classification. Why do we favour Incremental Algorithms over DDA.

5) Digitize the line with end points(20, 10) and (30, 18) using DDA Algorithm.

6) What do you understand by Composite transformation? describe with suitable ex.

7) Illustrate that uniform Scaling and Transformation make commutative pairs but in general scaling and transformation are not commutative.

8) prepare down the common form of scaling matrix with respect to a fixed point (h,k).

9) Describe X shear, Y shear and Shearing relative to other Reference Line.

10) Describe the normalization transformation window to viewpoint with window lower left corner at (1,1) and upper right corner at (3,5) onto a view point with lower left corner at (0,0) and upper right corner at (.5,.5).

Computer Graphics, Computer Science

  • Category:- Computer Graphics
  • Reference No.:- M910347

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