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3d textures related to computer graphics

Requirements:

1) Cover slide - project title, date [1 slide]

2) Presentation outline - roughly broken down as follows [1 slide]

a) context & motivation - why it's important/interesting, how it fits into the larger discussion of the field
b) prerequisite knowledge - as applicable, e.g. any mathematics needed to understand the discussion
c) overview of technique - for technical topics
d) details of technique - for technical topics
e) concrete exs
f) future problems or areas for research
g) anything else that you think is relevant

3) Context & motivation [~2 slides]

a) Historical background, including persons involved and prior related work
b) Reasons why this technique was developed

4) Prerequisite Knowledge [1-2 slides]

a) brief summary of specific notation, mathematical concepts, terminology, or other information important to understanding the discussion that follows

5) Overview of technique [1 slide]

a) high level description of algorithm or method.
b) include diagram/flowchart if appropriate.

6) Details of technique [2+ slides, as necessary]

a) elaborate on each step in the algorithm or process (ideally one step per slide)
b) include graphics or diagrams if appropriate
c) Concrete exs [1+ slides, as necessary]
d) include exs of the software, final results of the method, etc. as appropriate

7) Future problems/Developments [1 slide]

a) if a historical topic, then a brief summary of what recent work has been done to refine or extend the method(s) since
b) if a current/recent topic, then a brief summary of open problems or areas for future study

8) Sources [~1 slide]

a) academic papers (at least 1)
b) websites (1-4)
c) other sources (at your discretion, e.g. program source code)

At least their should be 15 slides and diagrams in the some of the slides where ever appropriate.

Computer Graphics, Computer Science

  • Category:- Computer Graphics
  • Reference No.:- M94227

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