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Isometric Exploration Tablet Game

I am endeavoring to develop a 2D tile-based isometric game, primarily for Android and iOS tablet devices. It will be develop in Unity 3d v4.3+, with C# scripts, to maximize platform compatibility.

The player will control a character that they will move by clicking on a tile, whereupon the character will move to that tile. The map itself will be arbitrarily, procedurally, built from a number of predefined rooms; the engine will fit them together by lining up their doors.

As the character enters every room, the game will reveal the contents of that room. These are also randomly evaluated, and may be items on a tile, which the player can click on. The character will then moves to the closest adjacent tile and pick it up. The item will be included to the character's inventory if they have room remaining.

The character's inventory is shown as a carousel of items along the bottom of the screen. The player may click/tap on an item to use it. Once used, the item will either be lost, or it will trigger a cool-down timer before it can be next used again. Item effects will vary.

The player will also drag it out of the bar to drop it. Some items can be weapons, the player may choose these items to be their equipped weapon. This user interface bar will also display the character's health and energy.

When entering a room, it may also reveal to hold an enemy. The enemy will start to move slowly towards the player character. If it reaches within a number of tiles distance to the player character, within range of its attack, it will start to damage the character at a set rate. As long as it has line of sight to the player character, it will also frequently drain its energy.

The player can either tap on the enemy to attack it with their equipped weapon, or move away. The enemy will stop chasing the player character if it loses line of sight for a specified duration.

To summarise:

- 2D isometric tile-based game.

- Player controls a character they move around by selecting tiles.

- Map is procedurally and randomly generated from a set of predefined rooms.

- Entering a room for the first time will reveal its contents, which can be items or enemies.

- Items will be added to inventory by selecting it so that the player character moves to it and picks it up.

- Items will be activated from inventory, triggering an effect and then is either discarded or incurs a cool-down before next activation.

- One weapon may be chosen to equip.

- Enemies will chase the player, and attack when adjacent.

- Enemies that lose line of sight to player will stop chasing after a while.

- All elements must be configurable and extensible, so that new items, enemies and rooms can be added easily.

I will be working with a graphic designer on art assets, so placeholder art will be used throughout development.

Skills required are C# Programming, iPad, Game Design, Unity 3D

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